Devlog #1 | Discovering What I'm Able to Do with GMS2
Shadows and Sorcery » Devlog
I initially planned to use a 3D raycasting system with the d3d library, but due to its removal in GMS2, I’m no longer able to use it. Instead, I will experiment with perspectives to create a 3D-like view. In the future, raycasting will be used to hide parts of the dungeon that the player cannot see.
Get Shadows and Sorcery
Shadows and Sorcery
Explora un reino divino en constante cambio en este RPG 3D donde cada batalla pone a prueba tu alma
| Status | In development |
| Author | iMayiVT |
| Genre | Adventure, Action, Role Playing |
| Tags | 3D, Action RPG, Boss battle, Procedural Generation, Roguelike, Singleplayer |
| Accessibility | Subtitles, Interactive tutorial |
More posts
- Devlog #7 – Shadows and Sorcery: Production ReleaseMar 11, 2025
- Devlog #6 | Dialogues Overhaul and Demo ReleaseJan 28, 2025
- Devlog #5 | Magic and AI UpdatesJan 21, 2025
- Devlog #4 | Lights and MenusJan 21, 2025
- Devlog #3 | Reworking the Dungeon SystemJan 21, 2025
- Devlog #2 | Random Seeded DungeonJan 21, 2025
Leave a comment
Log in with itch.io to leave a comment.