Devlog #1 | Discovering What I'm Able to Do with GMS2


I initially planned to use a 3D raycasting system with the d3d library, but due to its removal in GMS2, I’m no longer able to use it. Instead, I will experiment with perspectives to create a 3D-like view. In the future, raycasting will be used to hide parts of the dungeon that the player cannot see.

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